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It’s a much more linear experience that had us navigating corridors on an alien spaceship, riding elevators, walking up curved walls in zero-gravity (think the original Prey) and crossing over huge chasms on thin bridges. While you can watch my Zombie Survival exploits in the video above, the first free-roam VR game I actually played was a sci-fi based story mission called Singularity. Being able to stride across a room hip-firing a shotgun at the undead is a truly unique sensation! They’ve also got two sites in Melbourne but we’re the first in the UK and our plan is to put 10 sites across the UK by 2020.” At base level, Zombie Survival is nothing more than a generic zombie shooter but the free-roam aspect adds so much to the experience. “At the moment you can play Zero Latency games in Japan, they’re spreading across Asia and there’s about 10 sites in America right now with one in the MGM Grand in Vegas. But when I first played this I suddenly realised that since back in the 80s since Tron was out that this actually delivered on my being able to be inside of a video game. “I found traditional VR as being a little insular and anti-social. “Zero Latency started in Melbourne Australia and they developed the world’s first free-roam VR experience which really resonated with my thoughts on gaming being better when you play it together. These games may be new to Nottingham, but as John Lilley, CEO of MeetSpaceVR explained to me, Zero Latency games have been around for a while and they are growing in popularity. Zombie Survival is one of three Zero Latency games that have just launched at Nottingam’s MeetSpaceVR centre. It’s a very physical experience and, as you’ll be able to tell from the screams in the video, it’s one that can be quite intense for some players. The action plays out on two levels as hordes of the undead swarm you from all angles.
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In this week’s episode of Ian’s VR Corner you can watch me play through a full game of Zombie Survival, a free-roam, team-based wave shooter set amidst the rubble of a building site in the heart of a dingy, inner city area. All it needed was a smoke machine and a couple of UV lamps and it would have been just like the old days! The wall in front of us was lined with futuristic looking backpacks, a safety video explained the rules of each game and a comically stern steward informed us that we would definitely be told off for running. I was there to play two different Zero Latency free-roam VR experiences, Singularity and Zombie Survival but, while the games may have been new, the build up to them was peak 90s Laser Quest. It’s a cheap and cheerful youth hostel now but whenever I wander past that old building it always triggers a wave of nostalgic memories and, as I was ushered into a small room for my pre-game briefing at Nottingham’s MeetSpaceVR centre, those same memories came flooding back to me.
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We had some cracking times there, back in my youth and if we weren’t shooting each other in frantic games of Laser Tag, we were working out how to pull off the grossest finishing moves on the newly released arcade machine, Mortal Kombat. When I was about 13 years old, Laser Quest in Oxford was the place to go for birthday parties and special occasions.